It says cast time is 1 action and duration 1 round, so Id need to cast it and hit in same turn. Real life happens, DM gets burned out, etc. The spike damage of an assassin is nice, but tbh. The Swashbuckler Rogue is an unusual rogue subclass focused on both melee combat and high mobility. Top of the round This new condition completely changes the dynamic of sneak attack. Swashbucklers dance . Talk about value for a subclass feature. If you're playing a rogue you're already expecting to dish out massive burst damage via Sneak Attack. modifier will give you a suicidal AC of 14, and it's not going to get much better. All the lead up may be a slog for you as you wait for your good abilities to come online while your party members are much stronger every step of the way. The Swashbuckler Rogue is loaded with good features from levels 5 . Also, it depends on the level split but Fighter can quite easily increase your damage output, although you do trade survivability for this damage. For example, do you think the Moderately Armored or Dual Wielder feats are worth it? Zoltan Boros - Wizards of the Coast - Dire Fleet Daredevil. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. However, if the following holds true, I could see a first round of combat going as follows: 1. the 5e rogue assassin is rather good at being a disguise / forgery/impersonator expert imho. For a full overview of the rogue class, check out our rogue 5e Guide. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. So long as you are not incapacitated, no attack roll has advantage against you. For simplicity I only considered the situation where Sneak Attack is applicable but the attacks do not have advantage since advantage may not always be available. Elf: A +2 to DEX, Darkvision, and proficiency in the Perception skill. Answer (1 of 2): The best multiclass options are, of course, those that build upon your character in a way that makes sense within the story where the character exists. So an multiclass away has to be worth it!Personally I think 5 lvls of Fighter is terrible for Rogue. If you want to emphasis your mouthy theme, go with College of Lore to pick up Cutting Words and more proficiencies never hurt. This is a super fun and super great ability. At 9th level, we see the big ability that puts our charisma in the foreground. Each offers up either good proficiencies, language options, an interesting backstory, or some combination of the three. As for the charm, our ninth-level ability gives us an exciting feature centered around persuasion. We get a lot of skills thanks to the rogue class. Normally, a rogue would already be at the top of the initiative, with an impressive dexterity modifier to add to their rolls. Subscribe to our newsletter and never miss another post! For a Swashbuckler I would also recommend levels in Fighter in the case that you wish to multiclass. Also, as we discussed in the limitations section, there is a lot of potential to improve upon this subclass and make it your own with feats. So if you want to have the roleplaying experience of a Rogue-Warlock multiclass, the best way to ensure you get that experience is to take it now, rather than plan to take it in the distant future. A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. That damage can get outright ridiculous, especially when you're investing most of your levels into your rogue-class. I think the fighter multiclass also fits the theme well. If you want to multiclass Rogue with Warlock then Hexblade is the way to go and you can ignore eldritch blast. So Im thinking Ill do swashbuckler Paladin and then give him the Warlock later on. Be more of a Swashbuckler in heart than a tinkerer. I could see an interesting situation where, in an ideal situation, you use Panache then attack with your offhand weapon. Draw your off-hand weapon and step forward 5 from in behind the barbarian to engage in melee At 3rd were picking up two features, and essentially three abilities. wats your build? D&D Beyond can help create your characters by making choices using a step-by-step approach. You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. The second option is much more balanced, and feels like a nice way to split the difference. Therefore, I'll have an opportunity to be a smug outcast or an honorable prince. This allows Swashbucklers to be a bit more autonomous than a normal rogue. This would give a DPR excluding sneak attack of 8.25. Do you think this is an alright sounding build? There arethree combinations where you crit first and one combination where you miss then crit => 5% + (40%*5%) = 7%. Influence on Social Situations. As she sees her opening, she leaps out to attack, and just as quickly disappears into darkness once more. So I come back to wondering about the in-combat use of Panache. document.getElementById( "ak_js_3" ).setAttribute( "value", ( new Date() ).getTime() ); Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. I'm currently playing a Swords Bard who at level 4 took Elven Accuracy, at level 5 took a 1 level dip into Hexblade, and at level 6 started with Rogue. Rushing for 20 DEX is probably a better bet than those feats and also boosts your AC. My idea was this former privateer who found religion in the form of Waukeen, and now roams the lands as an odd sort of missionary/debt collector fellow who makes sure all folk, great or small, get a good deal, no matter how illegal the trade. You now double your proficiency bonus for these ability checks. Instead, a rogue now takes half of 2d10 on a failed save and no damage on the successful save. Pretty sure I'll stick with Hexblade for the rest of the ride, as long as it lasts. This field is for validation purposes and should be left unchanged. I realize getting to these levels are campaign dependent but humour me. Let me start off by saying, Spiderman is a great example of a swashbuckler, although I should probably focus on an easier sell, like Inigo Montoya. Now were dealing extra damage just because weve got someone alone. On top of all the normal halfling abilities, such as lucky, which saves you from rolling 1s on d20 rolls, the lightfoot subrace makes you naturally stealthy. I have further clarified it to only consider the result of the first successful attack, the alternative is to roll all attacks and apply sneak attack to the better result. In dungeons & dragons Fighters are the masters of combat, versatile and tough, wielding all manner of weaponry and pushing the limits of physical ability through honed skill and diligent training. gonna throw this out there.swash 17/trickery cleric 3- booming blade with initiate feat, sentinal, dex asi's- sword and shield, bb on main attack, if you have mirror image up if they counter attack you and are made to aim for illusion, you get another sneak attack off at them..seems a bit better than bm ripostle..thoughts? One can easily start the game with 16s in DEX, CON, and CHA. When I mention a rogue, what comes to mind? For a rogue, this might put us in danger. 8. Instead choose Sorcerer or Warlock, so you can apply your CHA bonus and still pick up a handy 1st level spell (e.g Shield or Absorb Elements). A well-armed pirate leaps from the crows nest to confront his enemy. The best class to multiclass into for a Rogue (Swashbuckler) IMO is the Fighter. Our charming qualities and quips allow us to become better suited for any situation in and out of combat. Fighter has a slightly higher minimum damage. Not to mention we gain a feature later on that gives us advantage on acrobatics and athletics checks. Use your Panashe action to taunt the enemy (and win (they are now at a disadvantage to hit anyone but you)) Green Flame Blade is a solid option to squeeze out some more damage when you get the chance but the real winner here is Booming Blade. New comments cannot be posted and votes cannot be cast. Before we start using our charisma left and right for Panache at 13th level, lets boost it by 2 so we have a +4 modifier. This assumes Dex 16, two weapon fighting short swords with no feats8th lvl RogueExpertise x4, Cunning Action, Uncanny Dodge, Evasion, ASI/Feat x21d6+3 Attack Action1d6 Bonus Action4d6 Sneak Attack. 10. Use your bonus action to Dash 30 ft closer to your enemy and draw your main light weapon We also pick up a feature that allows us to avoid opportunity attacks from a creature weve made a melee attack against. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). Contact Us for more information.Copyright 2020 Arcane Eye. Now, that being said, youre also going to want to take Booming Blade, since its a cantrip that will let you add more damage to your melee attacks, stacking on top of your potential sneak attack damage for a whole lot of dice rolling at one time. Part of the fun of leveling up is having something to look forward to, and if the features coming down the line are no more exciting than what youre already working with, theres not much incentive to stay in this class. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level. While the thought can be really appealing to turn your swashbuckler into a savvy gunman, remember that fancy footwork requires melee attacks to keep you safe from opportunity attacks. Thats where speed, elegance, and charm come in. Standalone, this ability is awesome. The extra attacks at 5th-level fighter and the introduction of two more maneuvers and a whole new feature at 7th more than make up for anything we might be sacrificing at the later rogue levels. UPDATE: Swashbuckler Rogue/Monk multiclass? Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. Thank you for the guide. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances (advantage, an ally within 5ft, etc). Hopefully I roll a bunch of odd Dice and I can use feats to dip into the spell casting like magic initiate. Characters (B) and (C) do not gain an additional die of sneak attack so their basic routines stay at23.07and 20.21but they also have all the additional ways of increasing their damage output. Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off Charisma, Fey pact also has good conceptual synergy being tricksy. This time Ill go with Riposte for a fun reaction attack. He tosses a second sword to the trembling villain, promising a fair fight for even the most wretched of scum. Or we can split the difference more, taking 13 levels in rogue (2nd to last subclass feature) and 7 levels in fighter (up to the 2nd subclass feature). If hit but opponent not near death, use Dash bonus action and retreat. (A) A Rogue (Swashbuckler) 8 would be making 2 attacks dealing 1d8+4 and 1d8 damage. Perception (WIS) Perception is a skill thats never bad to grab, but its not necessary. Its important to remember that this ability has no impact on other effects a dexterity saving throw might cause, such as being knocked prone. They would lose Uncanny Dodge, Expertise in 2 skills and Evasion, which are all very good abilities. 55% chance of dealing 1d8+4 (avg 8.5) / 1d8 (avg4.5), 5% chance of dealing 2d8+4 (avg 13) / 2d8 (avg9). Ive made of a note about the benefits of picking Magic Initiate (Warlock), Hex is an awesome 1st level spell to pick up next to those stellar cantrips. The Swashbuckler is a class that you can find in both the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything; nothing really changes. Due to their long list of Proficiencies and the Expertise ability, Rogues are usually considered a skill monkey class. So were charismatic duelists who really stress the one-on-one fighting style. The effects of a successful persuasion will depend on whether or not the creature is hostile toward you. Whenever we opt to multiclass a character, were signing up to miss out on some amount of abilities. Duelists and pirates typically belong to this archetype. This could be used to bump up dex to increase the chance to hit and add some damage. I was confusing myself. This kind of character will continue to boast, brag, quip etcetera, just like any of the dashing characters we see in film and other media. 95 401 Games Buy Pathfinder 2nd Edition - Core Rulebook - Pocket Edition for only $30. Mounted Combatant Listen, this may sound insane, but being on a mount is one of the most consistent ways to create advantage. Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules. Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. Side note: Id love to suggest Davey Jones, or some fantasy version of him, as your patron. Ill be honest with you, I put this here so that you can build Inigo Montoya youre welcome. Get a few extra hit points, Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. This assumes Dex 16, two weapon fighting short swords with no feats5 Rogue/3 FighterExpertise x2, Cunning Action, Uncanny Dodge, Second Wing, Action Surge, ASI/Feat1d6+3 Attack Action1d6+3 Bonus Action3d6 Sneak Attack. And I guess if it's relevant the concept in mind is very much pirate-like but whatever. That was a really fun to play build. In all ways, however, you're a master of the battlefield. 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